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V Ä R U L D

Väruld is an RPG world core book, system-agnostic.

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If you're a game master looking for a new and exciting world to explore with your players, then look no further. This book is packed with information on a vibrant and detailed world that is sure to inspire many adventures.

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Väruld - meaning 'world' in Old Swedish (Fornsvenska) - is a whole solar system with three habitable planets. 

This book takes on the overall situation with the Allvaldughers, the human races, and what it means when a season lasts a lifetime. Then it moves to one of the planets - Fyrst - and gets into detail about three of the areas there.

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You get maps of the areas, geography, history, and descriptions of cities, villages, and other points of interest.

This is a core world book for any Game Master planning a campaign in what appears to be a classic medieval fantasy environment with some perks.  Even though there could be fights, it is more of an explorer theme, with human interaction at the center.

Ocean
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Night Sky

The sun in the solar system is much bigger than ours. This means it takes about three hundred Earth years for the planets to orbit the sun. A season lasts a lifetime.

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These things are addressed in the book, what it means for age, language, measuring time, and more.

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It is also a place where magic exists. Most magicians are just tricksters without any real skill. A skilled, trained wizard can do almost anything. It has a cost in stamina and a resulting imbalance that needs to be restored. Magic is not common. Not even wizards use it every day.

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There are two portals on each planet. A portal leads to one of the other planets. They open when the planets align, which happens every 35 000 Earth years. It has only happened once, which mixed the three human races. After many generations, the portals passed into legend. 

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